Here's where you can download my music! Feel free to cover these songs, just give credit to me. :)
Fun Fact: All of these songs are within console limitations.
Funk Buster:
Soundchip: YM2612, SN76489
Finished: October 2021
This was my first Sega Genesis original. Inspired by games like Jet Set Radio and Sonic Rush.
Blast Processing:
Soundchip: YM2612, SN76489
Finished: November 2021
This song's the theme for a character I made. Inspired by the soundtracks to Eschatos and Thunder Force IV.
Radio Rabbit:
Soundchip: SN76489
Finished: January 2022
My first Master System song. Was made as a character theme for a friend.
Untitled Song:
Soundchip: Game Boy
Finished: September 2023
I forgot to name this song. Decided it was time to get back into chiptune, so here you go.
Blast Pit 3:
Soundchip: YM2612, SN76489
Finished: April 2024
This is a cover of Blast Pit 3 from Black Mesa. Felt like making a cover.
Untitled Famitracker Song:
Soundchip: 2A03, VRC6
Finished: Spring 2021
Found this on my hard drive.
Spring Yard Zone:
Soundchip: HuC6280
Finished: July 2024
This is my second cover. [WARNING: IT SUCKS]
Somewhere Else:
Soundchip: SN76489
Finished: July 2024
Felt like covering this for a while now. Tried challenging myself with such a limited soundchip.
Road Renegade:
Soundchip: YM2612+SN76489
Finished: February 2024
This was my first time making music for an actual video game! Hopefully the update drops soon! Check it out if you haven't already!
Coterminous:
Soundchip: YM2612+SN76489
Finished: April 2024
I decided to give this track a slower but heavier approach. The term "coterminous" means existing at the same place, much like the protagonist of Demonizer wants humans and demons to coexist. But I'll be real with ya, I was replaying Black Mesa at the time and so I got the term from one of the Vortigaunts. Still, this is a kickass track.
Imminent Invasion:
Soundchip: YM2612+SN76489
Finished: June 2024
As the first stage theme, I wanted to give a sense of urgency, since the player is watching as the demons' domain is being invaded, with little time to stop it. I also wanted the track to be catchy to hook players into the game, and also the music.
Inferno:
Soundchip: YM2612+SN76489
Finished: September 2024
I wanted to give this a tragic feel. The protagonist of the game has to fight someone close to her, and so I gave this a "I don't want to fight, but I will if I have to" vibe. I still wanted it to be catchy as hell, like my other tracks.
Armored Assault:
Soundchip: YM2612+SN76489
Finished: February 2025
I took a long time to complete this. Since this plays when fighting heavily-armored bosses, I added orchestra hits, similar to Heavy Lobster from Kirby Super Star, to emphasize the size and defense of the enemy. I put my mastery of the Yamaha YM2612 to the test of this one.